Hero Skills

Character View Cost Skill
Monomasa 0 [When HP ≥ 50%] Increase self's ATK by 20%.
[When HP < 50%] Reduce damage taken to self by 20%.

Persistent Effect
"The Brave Guard" Yoshiori 0 Deal 50% damage to a single enemy.
Restore 35% base ATK as HP to self.If HP > 50% and self has not acted yet, trigger an effect similar to Provocation on self.
Persistent Effect
Anna 9000 Restores HP to all allies by 60% of self base ATK.
To allies in a pinch, restores an extra 40% of self base ATK.
Persistent Effect

Sidekick Active Skills

Character View Cost Skill
Sterio 4000 [base skill] Apply ATK Up to target ally for 2 next attack(s) /100%
[base skill] (extra_cond: skill receiver's HP<50) Apply Barrier to target ally for 3 next attack(s) /100%

Sidekick Passive Skills

Character Skill
Akashi [when appearing] (triggered when HP>=50%) ATK Up by 1.2x to self /100%
Mokdai [permanent effect] Base View Up by 1.1x to self /100%
Ryekie [permanent effect] SPD Up by 5 to self /100%
[permanent effect] ATK Up by 1.05x to self /100%
Crowne [when appearing] Incoming damage to self reduced by 0.9x /100%
Gammei SPD -5 & ATK +5%.
Persistent Effect
Furlong Damage taken is reduced by 10%.
Persistent Effect
Shoen [permanent effect] Proc rate Up by 10 for self /100%
Toshu ATK +10%.
Persistent Effect
Marfik [when appearing] (triggered when HP<50%) Incoming damage to self reduced by 0.8x /100%
Kouki & Sirius Base View +10%.
Persistent Effect
Rakta [when appearing] Make self ignore Taunt /100%
[when appearing] ATK Up by 1.05x to self /100%
Isaribi [permanent effect] ATK Up by 1.1x to self /100%
Narihito [when appearing] (triggered when HP<50%) Base View Up by 1.2x to self /100%
Monomasa [When HP > 50%] ATK increases by 7%; [When HP ≤ 50%] damage taken is reduced by 7%.
Persistent Effect
Gomeisa Base HP 10%.
Persistent Effect
Wood Wolfman ATK+6%
Persistent Effect
Shadow Wolfman [permanent effect] HP Up by 1.06x to self /100%
Rutilix [permanent effect] Proc rate Up by 10 for self /100%
Borealis [when appearing] View gained with view acquisition skill increased by 1.1x to self /100%
Lilac [When self have not acted yet this turn] damage taken is reduced by 15%.
Persistent Effect
Roiker [when appearing] Apply Roiker Special to self /100%
[when appearing] ATK Up by 1.05x to self /100%
Danzo Increase the View gained from View acquisition skills by 10%.
Persistent Effect
Galvo ATK +5%. [When HP ≤ 50%) gain an additional ATK +15%.
[If buffs are applied] prioritize using Skill3.
Persistent Effect
Zaniah ATK +5%.
+6% Lah(coin). (If the hero has an equipped skill with the same type of effect, only the highest effect will be applied.)
Persistent Effect
Yuhang Increase the amount restored by healing skills targeting yourself by 15%. If there are ≥ 2 enemies, prioritize using Skill 3.
Persistent Effect
Barte Increases ATK by 10%. Additionally, increases ATK by 2% for each current combo count (max at 10 combo).
If combo >= 5, prioritize using the third skill.
Persistent Effect
Roudin ATK +5%. For every 5000 View at the start of action, grants an additional +5% ATK (maximum at 20,000 View Power). Skills targeting enemies will target the enemy with the most buffs.
Persistent Effect
Alend ATK +7.5%. If the target has a higher HP percentage than self, increase the damage dealt by 7.5%.
Persistent Effect
Senthak ATK +5%. For each debuff applied to all enemies, increase ATK by an additional 5.0%. (Up to 4 debuffs maximum) If there are enemies with debuffs, prioritize using the third skill.
Persistent Effect
Houley ATK+10% When ally uses an active skill that gains View, grant ATK+15% to self for 1 action. Skills that target enemies will prioritize enemies that have the most debuffs.
Persistent Effect, +15% ATK
Genji [When HP <= 50%] View consumption -1500.
Persistent Effect
Farden ATK +5%.
When the user has SPD Up, additionally gain ATK +20%.Skills that target enemies will instead target the enemy with the lowest SPD.
Persistent Effect
Player [permanent effect] Change skill view cost by -1000 for self /100%