A new gacha system is introduced in this event, the search point system, for each pull you did in this banner one point will be awarded, you can exchange the point in the gacha summon menu, point can be exchanged for:
Listed enemy skills below are enemy skills for S Difficulty:
Hydoor’s skills
Main skills
Skill Name
Skill Description
View cost
ヴィエ・キーマタ
[base skill] Deal 45% of damage to random enemy /100% [base skill] Deal 45% of damage to random enemy /100%
0
イドロマサズ・シロダス
[base skill] Deal 120% of damage to target enemy /100% [base skill] Apply ATK Down to target enemy for 2 next attack(s) /100%
4000
オケアノス・トゥ・ドラコス
[base skill] Deal 60% of damage to random enemy /100% [base skill] Deal 60% of damage to random enemy /100% [base skill] Deal 60% of damage to random enemy /100% [base skill] Deal 60% of damage to random enemy /100%
12000
Passive skills
水中戦法
[turn start] ATK Up by 1.04x to self /100%
0
Isaribi’s skills
Main skills
Skill Name
Skill Description
View cost
一本釣り漁法
[base skill] Deal 80% of damage to target enemy /100%
0
ホーミング投網
[base skill] Deal 80% of damage to all enemies /100% [base skill] Remove 1 buff(s) from all enemies /100%
0
イサリビ式爆釣漁法
[base skill] Deal 150% of damage to target enemy + extra 3.0% damage for each point in speed difference with target /100%
9000
Passive skills
水中戦法
[turn start] ATK Up by 1.04x to self /100%
0
Valentine Campaign 2023
Valentine campaign is also available from 9 Feb 2023 20:00 JST to 2 Mar 2023 14:00 JST
Login Bonus
Additional Login bonus for the date:
Day
Rewards
1
1 Ether Stone ; 1 Stamina Drink
2
1 Ether Stone ; 5,000 Exp Item
3
1 Ether Stone ; 5,000 Lah (Coin)
4
1 Ether Stone ; 10 Parallel Quartz
5
2 Ether Stone
6
1 Ether Stone ; 1 Stamina Drink
7
1 Ether Stone ; 5,000 Exp Item
8
1 Ether Stone ; 5,000 Lah (Coin)
9
1 Ether Stone ; 1 Legendary Medal
10
1 Ether Ticket
Campaign high difficulty quest
Cost 0 stamina
There will be special effects you can choose for this event’s challenge quest, 3 achievement target that increase the difficulty, and 1 support effect for allies
Using support effect will negate some mission count even if you also use the achievement target
2 set of achievement target, first set from 9 Feb 2023 20:00 JST to 20 Feb 2023 20:00 JST , second set from 20 Feb 2023 20:00 JST to 2 Mar 2023 14:00 JST
Hero & sidekick that has bonus atk for this event’s challenge quest:
Attack -50% for allied hero with the role “Attack”
All ally with debuff receive 30% more damage
All enemies gain 50% VP cost reduction when under 50% hp
All allies atk +50% and damage received -50% (support)
Achievement target 2nd set
Allies receive 50% less hp from recovery effects
Enemy with buff receive 30% less damage
All enemies are granted invincible for 3 attack when under 50% hp
All enemies receive 10% max hp damage every turn (support)
Listed below are the enemies skills:
Flamier’s skills
Main skills
Skill Name
Skill Description
View cost
ラブリーフレイム
[base skill] Deal 60% of damage to target enemy /100% [base skill] Apply Burn to target enemy for 2 turn(s) /100%
0
ラブリー・フレイム
[base skill] Deal 60% of damage to target enemy /100% [base skill] Apply Burn to target enemy for 2 turn(s) /60%
0
ハッピー♡フラワータイム
[base skill] Deal 50% of damage to all enemies /100% [base skill] Apply Burn to all enemies for 2 turn(s) /100%
10000
Passive skills
Kyoichi’s skills
Main skills
Skill Name
Skill Description
View cost
教師の鉄拳
[base skill] Deal 80% of damage to target enemy /100%
0
初教戦法180°
[base skill] Deal 160% of damage to target enemy /100%
5000
Passive skills
Shoen’s skills
Main skills
Skill Name
Skill Description
View cost
「打」の墨跡
[base skill] Deal 60% of damage to target enemy /100% [base skill] Apply ATK Down to target enemy for 1 next attack(s) /50%
0
「耐」の墨跡
[base skill] Apply Provocation to target ally for 2 turn(s) /100% [base skill] Apply DEF Up to target ally for 1 next attack(s) /100%
4000
九十九墨跡
[base skill] Deal 120% of damage to target enemy /100% [base skill] Apply ATK Up to all allies for 1 next attack(s) /100%
10000
Passive skills
防御連携
[when appearing] (Auto action) Skill that targets ally will target the highest HP ally /100%
0
Showdown! Heroic Educators! A rank
Special effect
Buff and Debuff cannot be stacked
Achievement target for this quest as follows:
Achievement target 1st set
Attack -50% for allied hero when combo is less than 3
All ally who hasn’t acted in a turn received 30% more damage
All enemies remove all debuffs and gain 50% debuff rate reduction when under 50% hp
All allies atk +1000 and damage received -30% (support)
Achievement target 2nd set
VP cost for ally with support role is doubled
Enemy Marfik has damage received cap of 5000 hp
Each defeated enemy grants 30% attack to surviving one
All enemies receive 3 times speed, atk, and defense down at the start of battle (support)
Listed below are the enemies skills:
Toshu’s skills
Main skills
Skill Name
Skill Description
View cost
居合の一斬
[base skill] Deal 70% of damage to target enemy /100% [base skill] Apply DEF Down to target enemy for 1 next attack(s) /40%
0
大彗星斬り
[base skill] Deal 120% of damage to target enemy /100%
2000
獅子武者剣舞+
[base skill] Deal 120% of damage to target enemy and 10% extra for each target enemy's debuff /100%
8000
Passive skills
乱戦の心得
[when appearing] (Auto action) Skill that targets enemy will target the lowest HP enemy /100%
0
Marfik’s skills
Main skills
Skill Name
Skill Description
View cost
ハンティング・スピリット
[base skill] Deal 60% of damage to target enemy /100% [base skill] Heal self for 50% of own ATK value /100%
0
サバイバー・ソウル
[base skill] Apply Damage aggregation to self for 2 turn(s) /100% [base skill] Add 5000 views /100%
2000
ルインズ・サルベージ
[base skill] Deal 120% of damage to target enemy /100% [base skill] Apply DEF Up to all allies for 1 next attack(s) /100%
10000
Passive skills
防御の要
[turn start] Apply Provocation to self for 1 turn(s) /100%
0
Santetsu’s skills
Main skills
Skill Name
Skill Description
View cost
エルレテキント
[base skill] Deal 60% of damage to target enemy /100% [base skill] Apply SPD Down to target enemy for 1 turn(s) /100%
0
ブルチェシーグ
[base skill] Apply SPD Up to target ally for 2 turn(s) /100% [base skill] Apply ATK Up to target ally for 1 next attack(s) /100%
4000
オルヴァソ・モズガソク
[base skill] Deal 150% of damage to target enemy /100% [base skill] Apply Super SPD Down to target enemy for 1 turn(s) /100% [base skill] Apply DEF Down to target enemy for 2 next attack(s) /100%
6000
Passive skills
Roiker’s skills
Main skills
Skill Name
Skill Description
View cost
アステロイド・ショット+
[base skill] Deal 60% of damage to target enemy /100% [base skill] Remove 1 buff(s) from target enemy /100%
0
ミクロ・カイパーベルト
[base skill] (extra_cond: target enemy possessing no buffs(s)) Deal 120% of damage to target enemy /100% [base skill] (extra_cond: target enemy possessing x > 0 buffs(s)) Deal 180% of damage to target enemy /100%
4000
スパイラル・ネビュラ
[base skill] Deal 100% of damage to target enemy. Heal ally with lowest HP with 50% damage it caused /100%
7000
Passive skills
戦力分析
[when appearing] (Auto action) Skill that targets enemy will target the highest HP enemy /100%
0
Showdown! Heroic Educators! S rank
Special effect
Buff and Debuff cannot be stacked
Achievement target for this quest as follows:
Achievement target 1st set
The first enemy to act get 10,000 VP reduction for one action every turn
All ally with debuff receive 50% more damage
Enemies without debuff receive 50% less damage
All allies recover 20% hp and increase 10% Atk every turn (support)
Achievement target 2nd set
VP cost for ally without VP gain role +5000
Each defeated enemy grants 3000 vp cost reduction to surviving one
All enemies gain more attack the less hp they have (up to 2x atk)
All allies gains +50% attack and receive 25% less damage (support)
Listed below are the enemies skills:
Flamier’s skills
Main skills
Skill Name
Skill Description
View cost
チャーミング・ステップ
[base skill] Deal 50% of damage to target enemy /100%
0
ブルーミー・ダンス
[base skill] Deal 60% of damage to all enemies /100% [base skill] Apply Burn to all enemies for 1 turn(s) /50% [base skill] (extra_cond: possessing x > 0 buffs(s)) Activate self's skill 2 if self is still alive /100% [base skill] (extra_cond: possessing x > 0 buffs(s)) Apply Flamier Special to self Skill View cost Down by 0.0x for self Base View Down by 0.0x to self /100% [base skill] Remove 999 buff(s) from self /100% [base skill] (extra_cond: possessing x > 0 Flamier Special) Remove 999 Flamier Special status from self /100%
6000
ハッピー♡フラワータイム+
[base skill] Remove 999 buff(s) from target enemy /100% [base skill] Apply DEF Down to target enemy for 3 next attack(s) /100%
8000
Passive skills
アタッカ―妨害
[when appearing] (Auto action) Skill that targets enemy will target the highest ATK enemy /100%
0
Kyoichi’s skills
Main skills
Skill Name
Skill Description
View cost
奇襲指令
[base skill] (extra_cond: possessing Hide) Deal 70% of damage and extra 30% of damage when condition in bracket is met /100%
0
初教戦法180°
[base skill] Deal 180% of damage to target enemy /100% [base skill] (extra_cond: possessing Hide) Perform 1 more action(s) /100% [base skill] Remove 999 Hide status from self /100%
8000
Passive skills
緊急潜伏
[when taking damage] Apply Hide to self for 2 turn(s) /100%
0
Toshu’s skills
Main skills
Skill Name
Skill Description
View cost
神速斬り
[base skill] (extra_cond: target has acted before invoker in current turn) Deal 60% of damage to target enemy /100% [base skill] (extra_cond: target has not acted before invoker in current turn) Deal 100% of damage to target enemy /100%
0
月に叢雲
[base skill] Apply SPD Up to self for 1 turn(s) /100% [base skill] Add 8000 views /100%
5000
獅子武者剣舞+
[base skill] (extra_cond: target has not acted before invoker in current turn) Deal 100% of damage and extra 40% of damage when condition in bracket is met /100%
10000
Passive skills
心頭滅却
[when debuffed] Apply ATK Up to self for 2 next attack(s) /100%
0
Marfik’s skills
Main skills
Skill Name
Skill Description
View cost
ヒストリーハンティング
[base skill] Deal 60% of damage to target enemy /100% [base skill] Add 3000 views /100% [base skill] (extra_cond: possessing x > 0 buffs(s)) Apply DEF Up to all allies except self for 1 next attack(s) /100%
0
エクスプローラーズラック
[base skill] Add 12000 views /100% [base skill] (extra_cond: possessing x > 0 buffs(s)) Apply Good Luck to all allies for 1 turn(s) /100%
4000
ルインズ・サルベージ+
[base skill] Deal 85% of damage to all enemies /100% [base skill] Apply DEF Down to all enemies for 1 next attack(s) /50%
10000
Passive skills
ド根性教授
[turn start] Apply DEF Up to self for 1 next attack(s) /100%
character0 was arranged to feed the fierce animal in the circus. When they approach before, they have been roared at, and now they cannot shake off the fear that they will be threatened again.
As expected, when they get close the animal got wary and monitor the situation cautiously. When their eyes met, character0 involuntarily shut their eyes.
Seeing so, the animal lower its guard and stay quiet. Looks like it has been shown that this is not an enemy.
Seeing the animal eating, the feeling of wanting to touch it rose in character0 's heart. Reaching their hand, character0 stroke its neck fluff, the animal turn its head to see with attention. Maybe it felt good being touched like that, the animal doze off, and just like that fell asleep.
Since then, the animal is kinda attached to character0 . Next time why not perform in a show with it, when asked for that character0 was troubled on how to answer…
character0 and character1 were practicing for combination performance. character0 will throw balls at character1 ,and character1 will receive and juggle the balls.
Unfortunately, while character1 was good at catching, they are not good at juggling it. In the beginning character1 ask character0 to keep throwing the ball, but after repeated failure, they gradually lost confidence and became depressed.
Unable to stand it, character0 take over for character1 . Surprisingly, they can do it in a single try.
character0 tell character1 the trick to do it, character1 challenged it once again, this time they also can do it, even in the real show they can do it without mistake.
For a short while after, character1 used the honorific "Master" when calling character0 .
For the sake of promoting a show, the team went to the city. character0 tried to directly hand out flyers, but most passing people didn't take it.
character1 suggested to do a performance while handing it out. character2 was eager, but character3 was reluctant.
character0 who was half-way desperate and will do anything to hand out the flyers, accepted character1 's suggestion.
character0 juggles while riding a unicycle, character1 spin plates, and character2 did the fire breathing performance. Sure enough, the people stopped to watch and applaud, and they were able to hand out a lot of flyers.
However, later on they were scolded by the local police for starting a street performance without prior permission.
character3 was pouting because they also got scolded even though they didn't participate in the performance.