System status 305
Hero Skills
| Character | View Cost | Skill |
|---|---|---|
| | 0 | Apply If activated during own action, this skill will not end this unit’s action (once per turn). If enemy with |
| | 8000 | Deal If enemy is still alive, deal 1-2 extra hits of 50% damage each based on remaining ViewPower (spends 4000 VP each). When an ally gains View with an active skill during their own action and/or an ally spends 5000 View, trigger Gain +1 Gauge for every hit of |
| | 5000 | Gain 9000 View. Grant Hide to self for 1 turn. Grant Beacon to self until the start of next action. If target already has Bait, increase Bait by +1 charge. Before the target with Bait takes action, this unit will attack with [First Strike]. |
| | 0 | Deals 50% damage to single enemy. Combo+1. When self takes action and Enhancement Count ≥ 2, this skill transforms into Astéria Odigós. When Combo reaches a multiple of 5, Enhancement Count +2. The increase or decrease of Enhancement Count is shared when there are multiple "Star Insignia" Pubraseers. Astéria Odigós |
| | 6000 | Deal (70%/85%/110%/140%) of damage to all enemies based on how many enemies hit (4/3/2/1). Grants [If Enhancement Count = 6] consumes all Enhancement Count and grants |
| | 11000 | Remove all buffs from self. Deal 100% damage to all enemies. Damage increases based on the total number of buff turns from the removed buffs (max 500% at 10 turns). Grant Ambush to self for 2 actions. The ATK increase from Ambush is determined by the total buff turns calculated from this skill. ATKブースト, Ambush, List of Skill 3's Exponential Damage |
| | 0 | Deal 70% damage to a single enemy and remove 1 buff. Deal additional damage to all enemies under the effects of After dealing damage, remove When all enemies have 3 Charges of |
| | 3000 | Grant 1 count of a random buff to the user. (Debuff Immunity, If this skill is cast during own action, extend own action. (Twice per turn) Additionally, gain Mirror World = turn count of the granted buff. |
| | 10000 | Deal If Mirror World ≥ 5, consecutively activate Marshodik Neil. |
| | 4000 | Inflict Vertigo to target enemy for 1 turn. Grant Sword Dance with 3 charges to allies adjacent to self. If the Dance Gauge is full, spend all Gauges to act again (once per turn) and change Skill 2 to [Ritus Benedictio] for 1 turn. |
| | 4000 | Deals 90% damage to a single enemy. Applies SPD Down for one action. |
| | 0 | Deals 60% damage to a single enemy. Grants Attention for 2 actions to self. When the Buff Count > 1, change Wait into Water Mass Compression. |
| | 6000 | Deals 130% damage 80% chance to grants DEF Down for 2 times to a single enemy. When this skill is activated at own action, chance to activate Horizon Strike. Increases the activation chance based on the number of debuffs on the target. |
| | 10000 | Remove 1 buff from all enemies, then deal 90% damage. The damage increases the fewer enemies there are (up to a maximum of 180% at 1 enemy). If Stubborn ≥ 5, remove 5 Stubborn and take another action (once per turn). Power increases according to the number of enemies |
| | 9000 | Inflict Grant [If [If |
| | 0 | Deals 70% damage to a single enemy, apply 1 charge of [If self has Combat Frenzy] enhance this skill to Ruin. [When receiving damage from an enemy] counter with Skill1. [When receiving damage from an ally] activate Skill1 against a single random enemy. No View gain from skills activated due to this effect (up to a total of 4 times per turn). |
| | 6000 | Deals 70% damage to all enemies. [If the target has a debuff] damage dealt increases to 105%. After the skill activation, triggers Reaper's Blade against all enemies with Reaper's Blade |
| | 8000 | Grants SPD Up to single enemy for 1 action. Grants Combat Frenzy to self for 2 actions and |
| | 3000 | Deals 40% damage to a single ally. Grants View Consumption -2000 for 1 action. Grants buffs that differ based on the target's role. The target will not be defeated by this skill. |
| | 4000 | Deal 50% damage to a single enemy. Inflict If the target already has 5 stacks of If VP is sufficient, activate this skill again (max 4 extra activations). Extra activations do not generate View. |
| | 6000 | If Surf Gauge ≥ 5 before using the skill, spend 5 Surf Gauge to grant Deal 180% damage to a single enemy. Remove 1 buff. Ignite all DoT statuses on the target. (+1 Surf Gauge per DoT. Max +5 per attack. Max Surf Gauge is 10.) |
| | 0 | Deal 10% of your max HP to yourself as piercing damage, then deal 45% damage randomly twice to all enemies. Piercing damage cannot kill the target. |
| | 7000 | Deal 20% of max HP as piercing damage to all allies, then deal 70% damage to all enemies. The lower the HP, the higher the damage (up to 140% at 1 HP.) Piercing damage cannot kill the target. |
| | 0 | Deal 70% damage to a single enemy. Inflict On the bonus action granted by self’s Gauge, this skill changes to Switch Shot. |
| | 5000 | Deal 150% damage to a single enemy. Gain View equal to 80% of damage dealt (max 20,000 View). Inflict On the bonus action granted by self’s Gauge, this skill changes to Million Star. |
| | 2000 | Grant Hunting Horn to a single ally for 2 turns. Remove Hunting Horn from other allies if it is already granted. |
| | 3000 | Heal self by 60% of self’s base ATK. Gain +2 combo and +1 Gauge. Spend 5 Resonance to act again. (Once per turn for this skill; post-action View only occurs on final action.) When Gauge is maxed, spend entire gauge and trigger Everyone, attack! Ei-oh! |
| | 0 | Deal 60% damage to a single enemy. Inflict SPD down to target for 1 action. If self has Anchor, remove one buff from all enemies. When Calm Wind is removed, the meter is reset to 0. When Calm Wind is active, change this unit's Wait to [Combat Ready]. |
| | 6000 | Inflict DEF Down for 2 hits to a single enemy. Deal 3% of max HP as piercing damage to all allies, then grant Barrier based on 40% of ally's View for 3 actions. Piercing damage cannot kill allies. This effect does not stack. |
| | 2000 | Load one Bullet; the type of Bullet loaded is based on the role of the ally this skill is used on (max of 3 Bullets). Grant Barrier to target ally equal to 15% of self's max HP for 2 actions. Deal Piercing Damage to self equal to 30% of max HP. If self does not have If this skill is activated during own action, this skill will not end this unit's action (up to 2 times per turn). This skill cannot be activated if self's current HP is under 10% of max HP. |
| | 6000 | Deal 50% damage to a single enemy 3 times. Each hit uses up one loaded Bullet and activates its respective effect. Bullet effects do not carry over to other hits. After activating this skill, heal self by 15% of max HP × number of Bullets used. |
| | 0 | Deal 70% damage to a single enemy. Inflict If self has Seed, this skill changes to Till the Field. |
| | 4000 | Deal 130% damage to a single enemy. Inflict 1 charge of If the target already has Grant 3 stacks of If another ally has While self has At the end of ally’s action, if Transmission Gauge = 6 and ViewPower ≥ 3000, spend 1 After Nip it in the Bud is triggered, or when self runs out of |
| | 0 | Deal 30% damage 2 times to a single enemy. Gain 750 View per hit. If current ViewPower ≥ 10000, this skill changes to Echo Booster on own action. Echo Booster |
| | 9000 | Inflict Inflict When ally party spends cumulative 10,000 View, gain +1 Gauge (max 10 gauges). [When Gauge ≥ 5] This skill changes to Il Risveglio. [When Gauge = 10] This skill changes to Il Risveglio+. |
| | 4000 | [When used on self] Grant [When used on an ally other than self] Grant This effect does not stack. |
| | 0 | Deal 70% damage to a single enemy. Remove 1 debuff from self. Gain +1000 Bounty. This skill can be upgraded. After this skill is cast, Skill 1 is reset back to its base stage. When Gauge reaches its max, spend entire gauge and grant Upgrade Effects (Skill 1), |
| | 2000 | Grant Grant Upgrade this unit’s Skill 1 and Skill 3 by +1 stage. [If Bounty ≥ 3000] If this skill is activated during own action, spend 3000 Bounty to extend self’s action. |
| | 7000 | Remove 1 buff from a single enemy, then deal 150-300% damage based on self’s HP. (Max damage when self is at max HP) This skill can be upgraded. After this skill is cast, Skill 3 is reset back to its base stage. |
| | 8000 | [If self does not have Inflict [If self has Gain +3 combo. |
| | 0 | [When used on self] Grant Deal piercing damage (30% of max HP) to self. [When used on an ally other than self] Grant Deal piercing damage (15% of max HP) to both allies. After casting this skill on own action, extend self’s action. This skill does not gain post-action View or combo. While any ally has |
| | 9000 | Deal 170-340% damage to a single enemy based on current HP. (Damage increases the lower self’s HP is; max damage at 1 HP) Inflict When Gauge = 10, spend 10 Gauge and activate In Full-Bloom Today for 0 VP cost. |
Sidekick Active Skills
| Character | View Cost | Skill |
|---|---|---|
| | 4000 | [base skill] Apply This skill's damage is capped at 99% of self HP for 1 action(s) /100% [base skill] Apply unknown status 0 to self /100% [base skill] Deal "Max HP 10%" damage to self (ignore any defence buff) /100% [base skill] Remove 999 [base skill] Deal 105% -> 210% damage to target enemy as HP goes from Max to 0 /100% |