Hero Skills

Character View Cost Skill
"Unfaltering Devotion" Barrel 0 Apply Restrain to a single enemy.
If activated during own action, this skill will not end this unit’s action (once per turn).
If enemy with Restrain is still alive, change this skill to This’ll Stun!
Restrain, Wait, This’ll Stun!, Extra Action
"Unfaltering Devotion" Barrel 8000 Deal 200% damage to a single enemy. Inflict 1 charge of Scar.
If enemy is still alive, deal 1-2 extra hits of 50% damage each based on remaining ViewPower (spends 4000 VP each). This passive effect will activate as long as the enemy with Restrain is still alive.
When an ally gains View with an active skill during their own action and/or an ally spends 5000 View, trigger One More!.
Gain +1 Gauge for every hit of One More! (max 12 gauges). When Gauge is at max, trigger Here Comes the Main Event!! before the start of this unit’s action.

Scar, One More! , Here Comes the Main Event!!
"Blazing Beacon" Isaribi 5000 Gain 9000 View. Grant Hide to self for 1 turn.
Grant Beacon to self until the start of next action. Each time ally party spends 5000 View, inflict 1 charge of Bait to the enemy with the least number of Bait charges.
If target already has Bait, increase Bait by +1 charge.
Before the target with Bait takes action, this unit will attack with [First Strike].

Hide, Beacon, First Strike, Bait
"Star Insignia" Pubraseer 0 Deals 50% damage to single enemy. Combo+1.
When self takes action and Enhancement Count ≥ 2, this skill transforms into Astéria Odigós. Each time a skill that increases Combo is activated, Enhancement Count +1.
When Combo reaches a multiple of 5, Enhancement Count +2.
The increase or decrease of Enhancement Count is shared when there are multiple "Star Insignia" Pubraseers.

Astéria Odigós
"Star Insignia" Pubraseer 6000 Deal (70%/85%/110%/140%) of damage to all enemies based on how many enemies hit (4/3/2/1).
Grants ATK Up to self for 1 action.
[If Enhancement Count = 6] consumes all Enhancement Count and grants ATK Up+ to self for 1 action instead.
ATK Up, ATK Up+, Power increases according to the number of enemies
"Mobile Soldier" Okitaka 11000 Remove all buffs from self.
Deal 100% damage to all enemies. Damage increases based on the total number of buff turns from the removed buffs (max 500% at 10 turns).
Grant Ambush to self for 2 actions. The ATK increase from Ambush is determined by the total buff turns calculated from this skill.
ATKブースト, Ambush, List of Skill 3's Exponential Damage
"Wondrous Knight" Santetsu 0 Deal 70% damage to a single enemy and remove 1 buff.
Deal additional damage to all enemies under the effects of Facsimile based on Facsimile Charges.
After dealing damage, remove Facsimile from all enemies. When a buff is given to self with an active skill, give 1 charge of Facsimile to the enemy with the lowest Facsimile Charges. If enemy already has Facsimile, increase Charge by +1. (Maximum Charge: 3)
When all enemies have 3 Charges of Facsimile and self is given a buff from an active skill, trigger self’s Skill 1. (Skill 1 triggered by this effect does not gain post-action View or Combo)

Facsimile, Targeted Follow-Up
"Wondrous Knight" Santetsu 3000 Grant 1 count of a random buff to the user. (Debuff Immunity, Regen, DEF Up. Priority given to statuses self does not have)
If this skill is cast during own action, extend own action. (Twice per turn) Has Mirror World. When self is given a buff by an active skill, gain +1 Mirror World. (Maximum value: 20)
Additionally, gain Mirror World = turn count of the granted buff.

弱体バリア+100, Regen, DEF Up, Wait, Extra Action
"Wondrous Knight" Santetsu 10000 Deal 80-160% damage to a single enemy and adjacents based on the total number of buff turns held on self. (Max damage reached when buff turns = 10)
If Mirror World ≥ 5, consecutively activate Marshodik Neil.
Wait, Marshodik Neil
"Majestic Gale" Gaius 4000 Inflict Vertigo to target enemy for 1 turn.
Grant Sword Dance with 3 charges to allies adjacent to self.
If the Dance Gauge is full, spend all Gauges to act again (once per turn) and change Skill 2 to [Ritus Benedictio] for 1 turn.
At the start of battle, grant Sword Dance with 1 charge to allies adjacent to self. Each time an ally (other than self) attacks with an active skill, increase Dance Gauge by +1 (max of 8).
Vertigo, Sword Dance, Ritus Benedictio
"Burning Oath" reXer 4000 Deals 90% damage to a single enemy. Applies SPD Down for one action. If self SPD ≥ 110 and self has no debuffs applied, wait changes to Reboot. (Reboot can be used up to three times per turn.)
SPD Down, Reboot, Decelerate, Limit Release, Extra Action
Rokusei 0 Deals 60% damage to a single enemy. Grants Attention for 2 actions to self. Everytime buff is granted to self, Buff Count +1.
When the Buff Count > 1, change Wait into Water Mass Compression.

Attention, Buff Count, 水塊圧縮, Extra Action
Rokusei 6000 Deals 130% damage
80% chance to grants DEF Down for 2 times to a single enemy.
When this skill is activated at own action, chance to activate Horizon Strike.
Increases the activation chance based on the number of debuffs on the target.
DEF Down, Horizon Strike
Obsidius 10000 Remove 1 buff from all enemies, then deal 90% damage.
The damage increases the fewer enemies there are (up to a maximum of 180% at 1 enemy).
If Stubborn ≥ 5, remove 5 Stubborn and take another action (once per turn).
Power increases according to the number of enemies
"Bardic Wanderlust" Danzo 9000 Inflict Super SPD Down to all enemies for 1 action.
Grant Concerto to all allies for 2 actions.
[If Voltage is not active on self] Grant Voltage to self for 3 turns.
[If Voltage is active on self] Extend Voltage by +1 turn.
Super SPD Down, Concerto, Voltage, Pick Toss
Gaisei 0 Deals 70% damage to a single enemy, apply 1 charge of Scar and Obsession.
[If self has Combat Frenzy] enhance this skill to Ruin. Increases the likelihood of being targeted by enemies.
[When receiving damage from an enemy] counter with Skill1.
[When receiving damage from an ally] activate Skill1 against a single random enemy.
No View gain from skills activated due to this effect (up to a total of 4 times per turn).

Scar, Obsession, Ruin
Gaisei 6000 Deals 70% damage to all enemies.
[If the target has a debuff] damage dealt increases to 105%.
After the skill activation, triggers Reaper's Blade against all enemies with Obsession.
Reaper's Blade
Gaisei 8000 Grants SPD Up to single enemy for 1 action.
Grants Combat Frenzy to self for 2 actions and Metered Provocation to self for 1 action.
SPD Up, つのぶえ攻撃対象マーカー, Metered Provocation, Ruin
Astar 3000 Deals 40% damage to a single ally.
Grants View Consumption -2000 for 1 action.
Grants buffs that differ based on the target's role.
The target will not be defeated by this skill.
View Cost -2000, ATK Up, DEF Up, Buff by Target Role
"Surfing Striker" Astar 4000 Deal 50% damage to a single enemy. Inflict Explosion for 2 actions.
If the target already has 5 stacks of Explosion, ignite the firstmost Explosion before inflicting a new stack.
If VP is sufficient, activate this skill again (max 4 extra activations).
Extra activations do not generate View.
Explosion, Ignite
"Surfing Striker" Astar 6000 If Surf Gauge ≥ 5 before using the skill, spend 5 Surf Gauge to grant ATK+50% to self for 2 turns.
Deal 180% damage to a single enemy. Remove 1 buff.
Ignite all DoT statuses on the target. When attacking with an active skill, gain Surf Gauge based on the number of DoT statuses on the target.
(+1 Surf Gauge per DoT. Max +5 per attack. Max Surf Gauge is 10.)

+50% ATK , Ignite
Bygul 0 Deal 10% of your max HP to yourself as piercing damage, then deal 45% damage randomly twice to all enemies.
Piercing damage cannot kill the target.
Piercing Damage
Bygul 7000 Deal 20% of max HP as piercing damage to all allies, then deal 70% damage to all enemies. The lower the HP, the higher the damage (up to 140% at 1 HP.)
Piercing damage cannot kill the target.
Piercing Damage
"Stellar Splendor" Roudin 0 Deal 70% damage to a single enemy. Inflict SPD Down for 1 action.
On the bonus action granted by self’s Gauge, this skill changes to Switch Shot.
SPD Down, Switch Shot
"Stellar Splendor" Roudin 5000 Deal 150% damage to a single enemy. Gain View equal to 80% of damage dealt (max 20,000 View).
Inflict DEF Down for 1 hit.
On the bonus action granted by self’s Gauge, this skill changes to Million Star.
DEF Down, Million Star
Sterio 2000 Grant Hunting Horn to a single ally for 2 turns.
Remove Hunting Horn from other allies if it is already granted. [When an ally with Hunting Horn attacks enemy(s) with an active skill] Follow up with Gust of Wind to all hit enemies (up to 2 times per turn).
Hunting Horn, つのぶえ付与者マーカー, Gust of Wind
"Wuthering Merriment" Sterio 3000 Heal self by 60% of self’s base ATK.
Gain +2 combo and +1 Gauge.
Spend 5 Resonance to act again. (Once per turn for this skill; post-action View only occurs on final action.) Gain +1 Gauge when hit or at the end of self’s action. (max 5 Gauge)
When Gauge is maxed, spend entire gauge and trigger Everyone, attack! Ei-oh!

ATK+15%, Everyone, attack! Ei-oh!
Kiloc 0 Deal 60% damage to a single enemy. Inflict SPD down to target for 1 action.
If self has Anchor, remove one buff from all enemies. While self has Calm Wind, extend Calm Wind by +1 turn (max of 5 turns) each time ally party spends a total of 25,000 View. Kiloc's meter tracks how much View has been spent, with each gauge equalling 2,500 View spent.
When Calm Wind is removed, the meter is reset to 0.
When Calm Wind is active, change this unit's Wait to [Combat Ready].

SPD Down, Anchor, Combat Ready, Extra Action
Alend 6000 Inflict DEF Down for 2 hits to a single enemy.
Deal 3% of max HP as piercing damage to all allies, then grant Barrier based on 40% of ally's View for 3 actions.
Piercing damage cannot kill allies. When Barrier is granted to an ally from this skill, grant ATK +25% for one action.
This effect does not stack.

Barrier, DEF Down, Piercing Damage, +25% ATK
Vlaham 2000 Load one Bullet; the type of Bullet loaded is based on the role of the ally this skill is used on (max of 3 Bullets).
Grant Barrier to target ally equal to 15% of self's max HP for 2 actions.
Deal Piercing Damage to self equal to 30% of max HP.
If self does not have ATK Up, grant ATK Up to self for 1 action.
If this skill is activated during own action, this skill will not end this unit's action (up to 2 times per turn).
This skill cannot be activated if self's current HP is under 10% of max HP.
List of Bullet Types, Piercing Damage, Barrier, ATK Up, Wait, つのぶえ攻撃対象マーカー, Extra Action
Vlaham 6000 Deal 50% damage to a single enemy 3 times.
Each hit uses up one loaded Bullet and activates its respective effect. Bullet effects do not carry over to other hits.
After activating this skill, heal self by 15% of max HP × number of Bullets used.
Scar, List of Bullet Effects
Antares 0 Deal 70% damage to a single enemy. Inflict ATK Down for 1 action.
If self has Seed, this skill changes to Till the Field.
ATK Down, Till the Field
Antares 4000 Deal 130% damage to a single enemy. Inflict 1 charge of Scar.
If the target already has Scar, increase charge by +1.
Grant 3 stacks of Seed to self for 4 turns (max 3 Seed stacks can be held).
If another ally has Seed, remove all their Seed stacks. When appearing, gain +3 Transmission Gauges and 1 stack of Seed.
While self has Seed: when an ally attacks an enemy with an active skill, gain +1 Transmission Gauge (max 6 gauges).
At the end of ally’s action, if Transmission Gauge = 6 and ViewPower ≥ 3000, spend 1 Seed and trigger Nip it in the Bud.
After Nip it in the Bud is triggered, or when self runs out of Seed stacks, spend all Transmission Gauges.

Scar, Seed, マーカー, Nip it in the Bud
Houley 0 Deal 30% damage 2 times to a single enemy. Gain 750 View per hit.
If current ViewPower ≥ 10000, this skill changes to Echo Booster on own action.
Echo Booster
Turbak 9000 Inflict Aim to a single enemy for 1 turn.
Inflict SPD Down to all enemies for 1 action. Gain +2 combo.
When ally party spends cumulative 10,000 View, gain +1 Gauge (max 10 gauges).
[When Gauge ≥ 5] This skill changes to Il Risveglio.
[When Gauge = 10] This skill changes to Il Risveglio+.
Aim, SPD Down, Special Skill (Filo di Unione), Special Skill (Il Risveglio)
Genji 4000 [When used on self] Grant Damage Aggregation to self for 1 turn. Grant DEF Up for 1 hit and Parry for 1 turn.
[When used on an ally other than self] Grant DEF Up for 2 hits. Remove 1 debuff. When an ally is hit, apply a stackable ATK+10% for 2 turns (max 50% ATK at 5 stacks).
This effect does not stack.

Damage Aggregation, DEF Up, Parry, Enhanced Skill 1
Denebora 0 Deal 70% damage to a single enemy.
Remove 1 debuff from self. Gain +1000 Bounty.
This skill can be upgraded.
After this skill is cast, Skill 1 is reset back to its base stage. When self is healed by an active skill, gain Gauge = 100% of HP healed. (Max 10,000 gauges. Gauge fills even when at max HP.)
When Gauge reaches its max, spend entire gauge and grant Verdure to all allies for 2 turns.

Upgrade Effects (Skill 1), Verdure
Denebora 2000 Grant DEF Up to a single ally for 1 hit if ally does not have DEF Up.
Grant Combat Instinct to self for 2 actions.
Upgrade this unit’s Skill 1 and Skill 3 by +1 stage.
[If Bounty ≥ 3000] If this skill is activated during own action, spend 3000 Bounty to extend self’s action. Possesses Bounty. When appearing, gain +6000 Bounty.
Wait, DEF Up, Combat Instinct, Bounty, Extra Action
Denebora 7000 Remove 1 buff from a single enemy, then deal 150-300% damage based on self’s HP. (Max damage when self is at max HP)
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.
Explosion, Upgrade Effects (Skill 3)
Rastaban 8000 [If self does not have Battle Cry] Apply Battle Cry to self. If another ally already has Battle Cry, remove it.
Inflict SPD Down to all enemies for 1 action.
[If self has Battle Cry] Grant ATK Up to all allies for 1 action.
Gain +3 combo.
SPD Down, ATK Up, Stolt Vektare, Battle Cry
Moriyasu 0 [When used on self] Grant Intoxication to self for 2 turns.
Deal piercing damage (30% of max HP) to self.
[When used on an ally other than self] Grant Feast to self and target ally for 2 turns.
Deal piercing damage (15% of max HP) to both allies.
After casting this skill on own action, extend self’s action. This skill does not gain post-action View or combo.
While any ally has Intoxication or Feast, this skill is changed to In Full-Bloom Today.
Intoxication, Feast, Wait, In Full-Bloom Today, Extra Action
Moriyasu 9000 Deal 170-340% damage to a single enemy based on current HP. (Damage increases the lower self’s HP is; max damage at 1 HP)
Inflict Vertigo for 2 turns. Each time an ally loses 10% of their max HP, gain +1 Gauge. (Max 10 Gauge; can hold excess Gauge, up to a max of 5)
When Gauge = 10, spend 10 Gauge and activate In Full-Bloom Today for 0 VP cost.

Vertigo, In Full-Bloom Today

Sidekick Active Skills

Character View Cost Skill
Bygul 4000 [base skill] Apply Piercing Cap to self for 1 turn(s)
     This skill's damage is capped at 99% of self HP for 1 action(s) /100%
[base skill] Apply unknown status 0 to self /100%
[base skill] Deal "Max HP 10%" damage to self (ignore any defence buff) /100%
[base skill] Remove 999 Piercing Cap status from self /100%
[base skill] Deal 105% -> 210% damage to target enemy as HP goes from Max to 0 /100%