A new gacha system is introduced in this event, the search point system, for each pull you did in this banner one point will be awarded, you can exchange the point in the gacha summon menu, point can be exchanged for:
Listed enemy skills below are enemy skills for S Difficulty:
Hydoor’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
Vieii Kýmata
[base skill] Deal 45% of damage to random enemy /100% [base skill] Deal 45% of damage to random enemy /100%
0
イドロマサズ・シロダス
[base skill] Deal 120% of damage to target enemy /100% [base skill] Apply Attack Down to target enemy for 2 next attack(s) /100%
4000
オケアノス・トゥ・ドラコス
[base skill] Deal 60% of damage to random enemy /100% [base skill] Deal 60% of damage to random enemy /100% [base skill] Deal 60% of damage to random enemy /100% [base skill] Deal 60% of damage to random enemy /100%
12000
Passive skills
水中戦法
[turn start] ATK Up by 1.04x to self /100%
0
Isaribi’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
The Method of Pole Fishing
[base skill] Deal 80% of damage to target enemy /100%
0
ホーミング投網
[base skill] Deal 80% of damage to all enemies /100% [base skill] Remove 1 buff(s) from all enemies /100%
0
イサリビ式爆釣漁法
[base skill] Deal 150% of damage to target enemy + extra 3.0% damage for each point in speed difference with target /100%
9000
Passive skills
水中戦法
[turn start] ATK Up by 1.04x to self /100%
0
Challenge! Ring of Fire
Listed enemy skills below are enemy skills for S Difficulty:
Yasuhiko’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
ポトルサルシャ・ポルカ
[base skill] Deal 90% of damage to target enemy /100%
0
ジリンニ・リョフ
[base skill] Apply Defense Down to target enemy for 3 next attack(s) /100% [base skill] Add 5000 views /100%
5000
リュビムィエ・クローウン
[base skill] Remove 1 buff(s) from all enemies /100% [base skill] Add 6000 views /100% [base skill] (extra_cond: turn>=4) Resurrect all allies to 50% HP /100%
8000
Passive skills
High VP
0
Fire Suit
0
Mercenary 1’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
ファイア・シュート
[base skill] Deal 70% of damage to target enemy /100% [base skill] Deal 70% of damage to self /100%
0
拍手喝采
[base skill] Apply Attack Up to all allies for 1 next attack(s) /100% [base skill] Add 8000 views /100%
6000
ファイア・バルカン
[base skill] Deal 90% of damage to all enemies /100%
9000
Passive skills
Mercenary 2’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
ファイア・シュート
[base skill] Deal 70% of damage to target enemy /100% [base skill] Deal 70% of damage to self /100%
0
緊急避難
[base skill] Apply Defense Up to all allies for 1 next attack(s) /100% [base skill] Add 8000 views /100%
6000
フレイム・フープ
[base skill] Deal 160% of damage to target enemy /100%
9000
Passive skills
Acrobat Battle!
Listed enemy skills below are enemy skills for SS Difficulty:
Jumping Actor Furlong’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
エシェクタンテ・ドゥロ
[base skill] Deal 90% -> 180% of damage to target enemy as remaining Views go from 0 to 100000 /100% [base skill] Apply Attack Down to target enemy for 1 next attack(s) /100%
0
アクトゥアシオ・ナシル
[base skill] Apply Provocation to self for 3 turn(s) /100% [base skill] Apply Defense Up to all allies for 1 next attack(s) /100%
0
Acróbata de Acuario
[base skill] (extra_cond: target is not Wood) Apply Attack Up to target ally for 2 next attack(s) /100% [base skill] (extra_cond: target is Wood) Apply Attack Up to target ally for 3 next attack(s) /100% [base skill] (extra_cond: target is not Wood) Apply Good Luck to target ally for 2 turn(s) /100% [base skill] (extra_cond: target is Wood) Apply Good Luck to target ally for 3 turn(s) /100% [base skill] Apply Speed Up to self for 2 turn(s) /100%
7000
Passive skills
華麗なステップ
[when taking damage] Add 3000 views /100%
0
Mercenary 1’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
ファイア・シュート
[base skill] Deal 70% of damage to target enemy /100%
0
拍手喝采
[base skill] Apply Attack Up to all allies for 1 next attack(s) /100% [base skill] Add 12000 views /100%
4000
フレイム・フープ
[base skill] Deal 150% of damage to target enemy /100%
8000
Passive skills
Mercenary 2’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
ファイア・シュート
[base skill] Deal 70% of damage to target enemy /100%
0
ファイア・バルカン
[base skill] Deal 80% of damage to all enemies /100%
5000
フレイム・フープ
[base skill] Deal 150% of damage to target enemy /100%
8000
Passive skills
Mercenary 3’s skills
Main skills
Skill Name
Effect/Proc rate
View cost
ファイア・シュート
[base skill] Deal 90% of damage to target enemy /100% [base skill] Apply Debuff Resistance 100% to random ally for 2 turn(s) /100%
0
応急処置
[base skill] Heal ally with lowest HP for 200% of own ATK value /100% [base skill] Remove 1 debuff(s) from random ally /100%
3000
オール・ヒール
[base skill] Heal all allies for 200% of own ATK value /100%
character0 was arranged to feed the fierce animal in the circus. When they approach before, they have been roared at, and now they cannot shake off the fear that they will be threatened again.
As expected, when they get close the animal got wary and monitor the situation cautiously. When their eyes met, character0 involuntarily shut their eyes.
Seeing so, the animal lower its guard and stay quiet. Looks like it has been shown that this is not an enemy.
Seeing the animal eating, the feeling of wanting to touch it rose in character0 's heart. Reaching their hand, character0 stroke its neck fluff, the animal turn its head to see with attention. Maybe it felt good being touched like that, the animal doze off, and just like that fell asleep.
Since then, the animal is kinda attached to character0 . Next time why not perform in a show with it, when asked for that character0 was troubled on how to answer…
character0 and character1 were practicing for combination performance. character0 will throw balls at character1 ,and character1 will receive and juggle the balls.
Unfortunately, while character1 was good at catching, they are not good at juggling it. In the beginning character1 ask character0 to keep throwing the ball, but after repeated failure, they gradually lost confidence and became depressed.
Unable to stand it, character0 take over for character1 . Surprisingly, they can do it in a single try.
character0 tell character1 the trick to do it, character1 challenged it once again, this time they also can do it, even in the real show they can do it without mistake.
For a short while after, character1 used the honorific "Master" when calling character0 .
For the sake of promoting a show, the team went to the city. character0 tried to directly hand out flyers, but most passing people didn't take it.
character1 suggested to do a performance while handing it out. character2 was eager, but character3 was reluctant.
character0 who was half-way desperate and will do anything to hand out the flyers, accepted character1 's suggestion.
character0 juggles while riding a unicycle, character1 spin plates, and character2 did the fire breathing performance. Sure enough, the people stopped to watch and applaud, and they were able to hand out a lot of flyers.
However, later on they were scolded by the local police for starting a street performance without prior permission.
character3 was pouting because they also got scolded even though they didn't participate in the performance.