Hero Skills

Character View Cost Skill
"The Unleashed" Polaris Mask 0 Deal 50% damage to a single enemy.
Restore own HP by 35% of self base ATK.
When Liberation = 0, attack all enemies with this skill and apply Dizzy to all enemies for 2 turns.
Dizzy, Liberation
"Dyadic Dreams" Andrew 3000 Deal 90% damage to 1 enemy and give Dizzy for 1 turn.
Deal 60% damage to enemies adjacent to the target.Gain +10% ATK for each Speedster ally.
Dizzy
"The Limelight" Kalaski 0 Deals 60% damage to single enemy and inflicts Dizzy for 1 turn.
If self has Stage Light, change this skill to Stage Is Mine!.
Dizzy, Stage Is Mine!
"Majestic Gale" Gaius 4000 Inflict Dizzy to target enemy for 1 turn.
Grant Blade Dance with 3 charges to allies adjacent to self.
If the Dance Gauge is full, spend all Gauges to act again (once per turn) and change Skill 2 to Ritus Benedictio for 1 turn.
At the start of battle, grant Blade Dance with 1 charge to allies adjacent to self. Each time an ally (other than self) attacks with an active skill, increase Dance Gauge by +1 (max of 8).
Dizzy, Blade Dance, Ritus Benedictio
"Bardic Wanderlust" Danzo 0 Inflict Dizzy to a single enemy for 1 turn. Gain 1000 View.
While alive, increase allies' ATK based on current ViewPower before activating skills (up to +50% when VP = 35,000). This effect does not stack with other similar effects.
Dizzy
Fire Apprentice 2000 Inflict Dizzy on a single enemy for 1 turn.
Gain View equal to 1000 × number of Cooperation Gauges.
After activating this skill, spend all Cooperation Gauges. If this skill was used against a Wood enemy, spend half as many Cooperation Gauges. When an ally attacks an enemy, gain +1 Cooperation Gauge (max 8 gauges).
Dizzy
Water Apprentice 2000 Inflict Dizzy on a single enemy for 1 turn.
Gain View equal to 1000 × number of Cooperation Gauges.
After activating this skill, spend all Cooperation Gauges. If this skill was used against a Fire enemy, spend half as many Cooperation Gauges. When an ally attacks an enemy, gain +1 Cooperation Gauge (max 8 gauges).
Dizzy
Wood Apprentice 2000 Inflict Dizzy on a single enemy for 1 turn.
Gain View equal to 1000 × number of Cooperation Gauges.
After activating this skill, spend all Cooperation Gauges. If this skill was used against a Water enemy, spend half as many Cooperation Gauges. When an ally attacks an enemy, gain +1 Cooperation Gauge (max 8 gauges).
Dizzy
Light Apprentice 2000 Inflict Dizzy on a single enemy for 1 turn.
Gain View equal to 1000 × number of Cooperation Gauges.
After activating this skill, spend all Cooperation Gauges. If this skill was used against a Shadow enemy, spend half as many Cooperation Gauges. When an ally attacks an enemy, gain +1 Cooperation Gauge (max 8 gauges).
Dizzy
Shadow Apprentice 2000 Inflict Dizzy on a single enemy for 1 turn.
Gain View equal to 1000 × number of Cooperation Gauges.
After activating this skill, spend all Cooperation Gauges. If this skill was used against a Light enemy, spend half as many Cooperation Gauges. When an ally attacks an enemy, gain +1 Cooperation Gauge (max 8 gauges).
Dizzy
Kiloc 5000 Inflict Lock-On to a single enemy for 1 turn.
Inflict Dizzy to all other enemies for 1 turn.
[If there is only one enemy] Inflict Lock-On and Dizzy to target enemy for 1 turn.
[If self has Anchor ] Extend Lock-On and Dizzy duration by +1 turn.
Lock-On, Dizzy
Moriyasu 9000 Deal 170-340% damage to a single enemy based on current HP. (Damage increases the lower self’s HP is; max damage at 1 HP)
Inflict Dizzy for 2 turns. Each time an ally loses 10% of their max HP, gain +1 Gauge. (Max 10 Gauge; can hold excess Gauge, up to a max of 5)
When Gauge = 10, spend 10 Gauge and activate In Full-Bloom Today for 0 VP cost.

Dizzy, In Full-Bloom Today

Sidekick Active Skills

Character View Cost Skill
Kiloc 3000 Apply Dizzy to a single enemy for 2 turns.
Dizzy