Space Taxi Chasers!(Reprint) | |
---|---|
Duration | |
Gacha | 2 Aug 2022 20:00 JST to 23 Aug 2022 14:00 JST |
Main Quests | 2 Aug 2022 20:00 JST to 23 Aug 2022 14:00 JST |
Free Quests | 2 Aug 2022 20:00 JST to 16 Aug 2022 20:00 JST |
Event Sales | 2 Aug 2022 20:00 JST to 16 Aug 2022 20:00 JST |
News link |
Event Preview
A single video spread around the galaxy. It’s an advance notice of a theatrical crime by a phantom thief villain! As usual the contents are full of riddles, The police federation, unable to determine the target or the date of the crime, was in confusion….
That phantom thief is being tracked by a smug private detective. After deducing the probable crime scene, he chartered a space taxi and embark on it, together with you who accept his request for help! However, the person driving is a careless taxi driver. Will they be able to safely chase after the phantom thief…!?
A meeting with a battlefield cameraman that resemble a tiger cub, Battle against military-like villains! A galactic-scale mystery-solving and chase show is about to begin!
Event Banners
This Event’s gacha summon includes a time-limited variant “The Chaser” Alchiba (Hero) and two new characters Shaft (Hero & Sidekick) and Kalaski (Hero & Sidekick).
Rates as follow:
Character | Rates (Single) | Rates (Multis) |
---|---|---|
“The Chaser” Alchiba, Shaft | 0.8 % | 1.6 % |
Kalaski | 2 % | 32 % |
Kalaski | 5 % | 0 % |
Shaft | 12 % | 0 % |
Offbanner 5 star hero | 0.4 % | 0.8 % |
Offbanner 4 star hero | 6 % | 64 % |
Offbanner 3 star hero | 35 % | 0 % |
Offbanner 4 star sidekick | 5 % | 0 % |
Offbanner 3 star sidekick | 33 % | 0 % |
Rates (Multis) is the rate of the tenth pull in a multi pull, pull number 1-9 still use the Rates (Single)
Free Quest Bonus
Here is a list of heroes and sidekicks which grants bonus in this event:
Hero | +Bonus (%) |
---|---|
“The Chaser” Alchiba | 40 |
Shaft | 40 |
Kalaski | 30 |
“Water Bullet” Akashi | 20 |
Santetsu | 20 |
“Ripple Sound” Hitomi | 10 |
Hydoor | 10 |
Pubraseer | 10 |
Roiker | 10 |
Sidekick | +Bonus (%) |
---|---|
Kalaski | 20 |
Shaft | 10 |
Alchiba | 10 |
Hydoor | 10 |
Pubraseer | 10 |
Santetsu | 10 |
Roiker | 10 |
Seiichiro | 10 |
Player | 10 |
Event Sales Bonus
Event sales bonus added according to how much event hero you have in a single sales, Which is “The Chaser” Alchiba, Shaft, and Kalaski
Here is the bonus:
Hero | +Bonus(%) |
---|---|
1 Event Hero | 10 |
2 Event Heroes | 30 |
3 Event Heroes | 50 |
Limited Time Mission
Here is a list of this event’s limited time Missions:
No | Description | Rewards |
---|---|---|
1 | Finish any rank event quest 10 times | 1 |
2 | Finish any rank event quest 20 times | 1 |
3 | Finish any rank event quest 30 times | 1 |
4 | Finish any rank event quest 40 times | 1 |
5 | Finish any rank event quest 50 times | 1 |
6 | Finish event sales 10 times | 1 |
Score Attack Quests
Score Attack Quest is a quest mode with waves of enemy, for this event’s score attack quest there will be a score system where rewards can be claimed based on final score in the quest, the score is graded for each wave with conditions such as clear bonus, turn bonus, and damage score.
衝突!傭兵部隊! (スコアアタック)
Level | 0 |
---|---|
Required Quest | 名探偵の大誤算 |
End Time | 16 Aug 2022 20:00 JST |
Enemies | |
Score Standard |
|
Enemy skills:
Listed enemy skill below is enemy skills at the 3rd phase:
Wood Merc’s skills
Main skills | ||
---|---|---|
Skill Name | Skill Description | View cost |
スラグショット | [base skill] Deal 120% of damage to target enemy /100% [base skill] Remove 1 buff(s) from target enemy /100% | 0 |
増援要請 | [base skill] Resurrect all allies to 100% HP /100% [base skill] Apply DEF Up to self for 1 next attack(s) /100% [base skill] Add 4000 views /100% | 0 |
ボリー・ファイア+ | [base skill] Deal 120% of damage to all enemies /100% | 10000 |
Passive skills | ||
ダメージ制限15000 | [when appearing] Enemy hits cannot deal over 15000 damage to self /100% | 0 |
ファーストエイドキット | [action end] (Auto action) Skill that targets ally will target the boss ally /100% [action end] Remove 999 debuff(s) from self /100% [action end] Remove 999 debuff(s) from self /100% | 0 |
Light Merc’s skills
Main skills | ||
---|---|---|
Skill Name | Skill Description | View cost |
スラグショット | [base skill] Deal 120% of damage to target enemy /100% [base skill] Remove 1 buff(s) from target enemy /100% | 0 |
攻撃支援+ | [base skill] Deal 20% of damage to all enemies /100% [base skill] Apply ATK Up to target ally for 1 next attack(s) /100% [base skill] Apply ATK Up to target ally for 1 next attack(s) /100% [base skill] Add 5000 views /100% | 5000 |
Passive skills | ||
リーダー支援+ | [turn start] (Auto action) Skill that targets ally will target the boss ally /100% | 0 |
傭兵の絆 | [when taking damage] Heal target ally for 30% of own ATK value /100% [when taking damage] Apply View Cost -2000 to target ally for 2 action(s) /100% [when taking damage] Remove 1 ATK Up status from target ally /100% [when taking damage] Add 3000 views /100% | 0 |
Shadow Merc’s skills
Main skills | ||
---|---|---|
Skill Name | Skill Description | View cost |
フラッシュ・バレット | [base skill] Deal 20% of damage to all enemies /100% [base skill] Add 5000 views /100% | 0 |
防御支援+ | [base skill] Apply Invincible to target ally for 2 next attack(s) /100% [base skill] Add 10000 views /100% | 4000 |
Passive skills | ||
リーダー支援+ | [turn start] (Auto action) Skill that targets ally will target the boss ally /100% | 0 |
傭兵の絆 | [when taking damage] Heal target ally for 30% of own ATK value /100% [when taking damage] Apply View Cost -2000 to target ally for 2 action(s) /100% [when taking damage] Remove 1 ATK Up status from target ally /100% [when taking damage] Add 3000 views /100% | 0 |
Here is a list of score attack quest rewards based on the score:
No | Score | Rewards |
---|---|---|
1 | 4000 | 2000 Exp Item |
2 | 8000 | 2000 Training Band |
3 | 12000 | 1 Silver Sales Bounce Ticket |
4 | 16000 | 1 Gold Sales Bounce Ticket |
5 | 20000 | 1 Silver Medal |
6 | 24000 | 2000 Exp Item |
7 | 28000 | 2000 Training Band |
8 | 32000 | 1 Silver Sales Bounce Ticket |
9 | 36000 | 1 Gold Sales Bounce Ticket |
10 | 40000 | 1 Gold Medal |
11 | 44000 | 2000 Exp Item |
12 | 48000 | 1500 Lah (Coin) |
13 | 52000 | 1 Silver Sales Bounce Ticket |
14 | 56000 | 1 Gold Sales Bounce Ticket |
15 | 60000 | 1 Stamina Drink |
16 | 64000 | 1500 Lah (Coin) |
17 | 68000 | 2000 Exp Item |
18 | 72000 | 2000 Training Band |
19 | 76000 | 1 Silver Sales Bounce Ticket |
20 | 80000 | 1 Gold Sales Bounce Ticket |
21 | 84000 | 1500 Lah (Coin) |
22 | 88000 | 4 Parallel Quartz |
23 | 92000 | 1500 Lah (Coin) |
24 | 96000 | 2000 Training Band |
25 | 100000 | 1 Legendary Medal |
26 | 104000 | 1500 Lah (Coin) |
27 | 108000 | 2000 Training Band |
28 | 112000 | 1 Silver Sales Bounce Ticket |
29 | 116000 | 1500 Lah (Coin) |
30 | 120000 | 4 Parallel Quartz |
31 | 126000 | 1 Stamina Drink |
32 | 132000 | 1500 Lah (Coin) |
33 | 138000 | 2000 Exp Item |
34 | 144000 | 1 Gold Sales Bounce Ticket |
35 | 150000 | 4 Parallel Quartz |
36 | 154000 | 1500 Lah (Coin) |
37 | 158000 | 1 Silver Sales Bounce Ticket |
38 | 162000 | 1 Gold Sales Bounce Ticket |
39 | 166000 | 1500 Lah (Coin) |
40 | 170000 | 1 Ether Ticket |
Event Shop
イベントアイテム交換所
Item | Price | Stock | Total cost |
---|---|---|---|
Ether Ticket x1 | メディア・フォルダー x1000 | 3 | 3000 |
Legendary Medal x1 | メディア・フォルダー x5000 | 1 | 5000 |
Gold Medal x1 | メディア・フォルダー x1000 | 5 | 5000 |
Silver Medal x1 | メディア・フォルダー x200 | 5 | 1000 |
Exp Item x500 | メディア・フォルダー x25 | 350 | 8750 |
Training Band x500 | メディア・フォルダー x25 | 350 | 8750 |
Stamp of Approval x5 | メディア・フォルダー x65 | 20 | 1300 |
Company Seal x5 | メディア・フォルダー x2500 | 1 | 2500 |
Parallel Quartz x10 | メディア・フォルダー x1000 | 20 | 20000 |
Physical Design x1 | メディア・フォルダー x1000 | 2 | 2000 |
Attack Design x1 | メディア・フォルダー x1000 | 2 | 2000 |
Guard Design x1 | メディア・フォルダー x1000 | 2 | 2000 |
General Design x1 | メディア・フォルダー x1000 | 2 | 2000 |
Fire Small Awakening Stone x1 | メディア・フォルダー x50 | 60 | 3000 |
Fire Medium Awakening Stone x1 | メディア・フォルダー x100 | 30 | 3000 |
Fire Large Awakening Stone x1 | メディア・フォルダー x200 | 10 | 2000 |
Shadow Small Awakening Stone x1 | メディア・フォルダー x50 | 30 | 1500 |
Shadow Medium Awakening Stone x1 | メディア・フォルダー x100 | 15 | 1500 |
Shadow Large Awakening Stone x1 | メディア・フォルダー x200 | 5 | 1000 |
チェイサーズ戦闘ディスク x1 | メディア・フォルダー x400 | 1 | 400 |
チェイサーズディスク x1 | メディア・フォルダー x400 | 1 | 400 |
戦場ホログラム x1 | メディア・フォルダー x400 | 1 | 400 |
Hero License x1 | メディア・フォルダー x100 | 40 | 4000 |
Lah (Coin) x5 | メディア・フォルダー x1 | Infinite | - |
Quest Details
Main Quests
不幸を呼ぶ黒い翼 (第1話)
Level | 0 |
---|---|
End Time | 23 Aug 2022 14:00 JST |
Rewards |
|
名探偵の大誤算 (第2話)
Level | 5 |
---|---|
Required Quest | 不幸を呼ぶ黒い翼 |
Stamina | 7 |
End Time | 23 Aug 2022 14:00 JST |
Enemies | |
Rewards |
|
Drops |
|
真実を切り取った写真 (第3話)
Level | 6 |
---|---|
Required Quest | 名探偵の大誤算 |
Stamina | 7 |
End Time | 23 Aug 2022 14:00 JST |
Enemies | |
Rewards |
|
Drops |
|
あの頃には戻れない (第4話)
Level | 7 |
---|---|
Required Quest | 真実を切り取った写真 |
Stamina | 7 |
End Time | 23 Aug 2022 14:00 JST |
Enemies | |
Rewards |
|
Drops |
|
戦うための力を (第5話)
Level | 8 |
---|---|
Required Quest | あの頃には戻れない |
Stamina | 7 |
End Time | 23 Aug 2022 14:00 JST |
Enemies | |
Rewards |
|
Drops |
|
今の自分に出来ること (第6話)
Level | 9 |
---|---|
Required Quest | 戦うための力を |
Stamina | 7 |
End Time | 23 Aug 2022 14:00 JST |
Enemies | |
Rewards |
|
Drops |
|
スペース・タクシー・チェイサーズ! (第7話)
Level | 10 |
---|---|
Required Quest | 今の自分に出来ること |
Stamina | 7 |
End Time | 23 Aug 2022 14:00 JST |
Enemies | |
Rewards |
|
Drops |
|
ターニングポイントの向こう (最終話)
Level | 0 |
---|---|
Required Quest | スペース・タクシー・チェイサーズ! |
End Time | 23 Aug 2022 14:00 JST |
Rewards |
|
Free Quests
手がかりを追って (D級)
Level | 1 |
---|---|
Stamina | 4 |
Required Quest | 名探偵の大誤算 |
End Time | 16 Aug 2022 20:00 JST |
Enemies | |
Rewards |
|
Drops |
|
手がかりを追って (C級)
Level | 15 |
---|---|
Stamina | 8 |
Required Quest | 名探偵の大誤算 |
End Time | 16 Aug 2022 20:00 JST |
Enemies | |
Rewards |
|
Drops |
|
手がかりを追って (B級)
Level | 30 |
---|---|
Stamina | 12 |
Required Quest | 名探偵の大誤算 |
End Time | 16 Aug 2022 20:00 JST |
Enemies | |
Rewards |
|
Drops |
|
手がかりを追って (A級)
Level | 45 |
---|---|
Stamina | 16 |
Required Quest | 名探偵の大誤算 |
End Time | 16 Aug 2022 20:00 JST |
Enemies | |
Rewards |
|
Drops |
|
手がかりを追って (S級)
Level | 60 |
---|---|
Stamina | 20 |
Required Quest | 名探偵の大誤算 |
End Time | 16 Aug 2022 20:00 JST |
Enemies | |
Rewards |
|
Drops |
|
手がかりを追って (ビギナー級)
Level | 25 |
---|---|
Stamina | 15 |
Required Quest | 名探偵の大誤算 |
Item Cost |
|
End Time | 16 Aug 2022 20:00 JST |
Enemies | |
Rewards |
|
Drops |
|
手がかりを追って (エキスパート級)
Level | 50 |
---|---|
Stamina | 20 |
Required Quest | 名探偵の大誤算 |
Item Cost |
|
End Time | 16 Aug 2022 20:00 JST |
Enemies | |
Rewards |
|
Drops |
|
Special Quests
Fan translations for special quests can be found here
夜が明けるまでアルキバと (エピローグクエスト)
Level | 0 |
---|---|
Required Quest | ターニングポイントの向こう |
Card |
|
End Time | 23 Aug 2022 14:00 JST |
夜が明けるまでシャフトと (エピローグクエスト)
Level | 0 |
---|---|
Required Quest | ターニングポイントの向こう |
Card |
|
End Time | 23 Aug 2022 14:00 JST |
夜が明けるまでカラスキと (エピローグクエスト)
Level | 0 |
---|---|
Required Quest | ターニングポイントの向こう |
Card |
|
End Time | 23 Aug 2022 14:00 JST |
Event Sales Report
Sales Report 1
戦争の爪痕が残る街を探索する character0
。
砕かれた建材が散らばる悪路を歩いていると、
ふと足下に何かが落ちていることに気づく。
果物の残骸と、散らされた花束。
それらは転々と、路傍の建物の裏へと、
まるで誘導するかのように続いている。
character0
は、建物の裏をのぞく。
そこにあったのは、墓標のような石版 だった。
名前と短すぎる生年・没年の情報が刻まれている。
どうやら、戦争で亡くなった子供の墓のようだ。
野生動物が荒らしたのか、散らかされた墓を
哀れに思った character0
は、時計を確認する。
character0
は、墓の周囲を掃除し、
摘んできた花と果実を供え、手を合わせた。
もうこの子供のような存在が、
これ以上増えることが無いよう、祈りながら……
Sales Report 1 (Translated)
character0
was searching a city that still bears the scars of war.
Walking through a road with broken remnants of building scattered about,
Suddenly something fell to their feet.
Remains of fruits, and scattered bouquets.
Those things were rolling to the road from the back of a building,
As if guiding people to it.
character0
peeked to the back of that building.
There was a stone slab that looked like a tombstone.
Carved on it were a very short name, birth year and death year.
Apparently, it was the grave of a child who died in the war.
Did the wild animals ruined it?, the grave was in awful condition.
Feeling pity character0
checked their time.
character0
cleaned the surroundings of the grave,
Picking up the scattered fruits and flowers and offered it back.
Praying that may there are no longer children with this kind of fate…
Sales Report 2
character0
たちの元に、
新たな犯行予告の情報が届く。
それは、巷を騒がせるあのヴィランの
模倣犯が配信したものだった。
詩的で難解なのを通り越して、
意味不明な内容に頭をひねる character0
。
しかし、動画を見返していた character1
は、
何かが分かったようにガタンと席を立ち、
饒舌に自分の推理を 語り出した。
あまりに荒唐無稽な内容に解釈。
character0
はそのバカバカしさに苦笑する。
しかし 、推理が合っているとしたら
犯行時間は目前。ひとまず、現場に急行。
character1
の推理通りに現れて 、
あっけなく逮捕されるヴィラン。
character1
は満足そうにしているが、
character0
は釈然としない顔で眺めていた。
Sales Report 2 (Translated)
In the beginning, character0
and his team receive information on a new crime notice.
It was spread by a copycat of the villain that was causing so much uproar.
Poetic and difficult to understand , character0
wracked their brain over the ambiguous content of the notice.
character1
who have been watching the video suddenly stood up exclaiming that they got it, they excitedly tried to explain their reasoning.
The reasoning and explanation was too ridiculous.
Hearing such an absurd explanation, character0
smile wryly.
However, if the reasoning was true, then the crime time will be near.
As precaution, they came to the deduced place.
The villains appeared just like character1
's deduction, and so they quickly got arrested.
character1
has a satisfied face,
character0
gaze at them with a puzzled look on their face.
Sales Report 3
泥棒のヴィランは、バイクに跨がり逃走した。
それを追うことにした
character0
と character1
。
しかし使える乗り物は、なんと2人用自転車だけ…。
こんなので追いつけるわけが無い
と言う character0
。
しかし、為せば成ると豪語する character1
。
後ろに乗るよう促され、 character0
が跨がると、
character1
はものすごい勢いで
ペダルをこぎ始める。
自転車はぐんぐん加速し、犯人のバイクに追いついた。
驚愕する、 character0
と犯人。
character1
は、さらに気合いを入れて
スピードを上げ、バイクの前に滑り込む。
びっくりした犯人は自転車を避けようとして
バイクごと横滑りし、地面を転がった。
決死の追跡劇の結果、逮捕される犯人。
そんな馬鹿な…と繰り返す犯人がパトカーに連行される。
character1
の脚力に恐ろしさを
感じずにはいられない character0
だった。
Sales Report 3 (Translated)
A robber villain was escaping with a motorbike.
character0
and character1
gave chase.
However, the only available vehicle was a two-person bicycle….
There is no way we can give chase with this said character0
.
If there is a will then there is a way, boasted character1
.
character0
took the back seat after being urged,
then character1
began pedalling with great momentum.
The bicycle steadily accelerate and then caught up to the criminal's motorbike.
character0
and the criminal were astonished.
With a yell character1
further sped up the bicycle,
passing the motorbike and going in front of it.
Surprised, the criminal tried to avoid the bicycle,
but the motorbike slipped and fell, the criminal rolled on the ground.
As a result of such desperate pursuit, the criminal has been arrested.
This is absurd…the criminal was muttering such words while being taken away in the patrol car.
character0
can't help but feel that character1
's leg strength was very terrifying.
Sales Report 4
怪盗ヴィランの犯行予告があった現場を、
手分けして警備にあたる character0
たち。
予告された時間は目前、現場に緊張が走る。
先刻から character2
との連絡が
途絶えていることが気に掛かる character1
。
character2
の担当場所に向かうと、
そこには身ぐるみを剥がされ、
眠らされた character2
の姿が。
ほぼ同時刻、 character3
の目の前に
character2
が現れる。
なぜ突然こっちにきたのかと
尋ねる character3
の背後から、
そいつは偽物だと叫ぶ character0
の声。
character0
には、 character1
からの連絡が
届いていたのだった。
間一髪で犯人を確保できた一行。
事件を未然に防ぐことに成功したが、
裸で眠り続ける character2
をどうするか……
それだけが、問題として残った。
Sales Report 4 (Translated)
character0
and team split up to guard the site of a crime notice by a phantom thief villain.
As the notified time draws near, the site were filled with tension.
character1
was anxious about character2
's sudden lost of contact a while ago.
After heading to character2
's post, they found character2
have been stripped and was asleep.
At the same time, character2
appears in front of character3
.
Why did you came here? while inquiring about this,
from the back of character3
, character0
yelled, that person is a fake.
character1
has contacted character0
.
The group was able to arrest the criminal by a hair's breadth.
Though the crime has been succesfully prevented,
There remained the problem of what to do about character2
who was still sleeping naked….