Unexplored Exploration
- Player will challenge a roguelike game mode, with a boss fight at the end
- Consume 0 stamina with unlimited attempt
- Scores are calculated every time you play, the further you are the more scores are given
- Rewards are given based on cumulative score
- Exploration has its own map, which will be changed every attempt
- Player choose the path they will advance to, available paths are indicated by blue lines while red lines indicate path already taken
- Every node in path has different enemy depending on its symbol, winning the battle will advance the path
- 3 Unexplored skills are available for choosing every time you win a battle, you can only choose one, list of unexplored skills available below
- You can have a maximum of 7 skills every exploration
Unexplored skills
| Skill Name | Rarity | Effect/Proc rate |
|---|---|---|
| View Mind | 1 | View Gain or Special role allies' skill View Gain +100% |
| Mokdai's Knowledge | 3 | At start of action, if View is 10,000 or more, gain 1 DEF UP |
| Viewer Cheering | 2 | At start of action, if View is 10,000 or more, gain 1 ATK UP |
| Center of Attention Hero | 2 | Increase ATK based on current View Power (Gradually increase till max +50% when View at 20,000) |
| Speedster's Mind | 1 | When Speed or Special role allies still alive, increase all allies dealt damage to enemies by target's SPD difference x1% per Speed role heroes |
| Ryekie's Lighting Strike | 3 | After heroes with SPD UP・Super SPD UP has acted, grant another action (Within same turn, every time regaining another action, the rate of gaining another action by this skill is halved) |
| Superspeed Attack | 2 | When Speed or Special role allies deal damage to enemies, deal target's 2% of MAX HP as extra damage |
| Swift Runner | 2 | When have SPD UP・Super SPD UP buff, ATK+30% |
| Support Mind | 2 | Buffs granted by Support or Special role allies +1 Turn |
| Debuffer Mind | 2 | Debuff granted by Debuff or Special role allies +1 Turn |
| Pursuit | 2 | When Debuff or Special role allies deal damage using skill, extends one of target's debuff by 1 Turn randomly |
| Weakening Pursuit | 2 | When Debuff or Special role allies deal damage using skill, if target has any debuffs on them, trigger own Auto Action (once per turn) |
| Healer Mind | 2 | Heal or Special role allies' heal amount +50% |
| Healing Waves | 1 | When Heal or Special role allies heal HP, remove 1 debuff on target |
| Applied Technique | 2 | After Heal or Special role allies has acted, heal ally with the most lowest HP by 60% of own ATK |
| Guardian Mind | 2 | Defense or Special role allies' damage taken -20% |
| Rebellious Soul | 1 | When Defense or Special role allies received damage, gain 1 ATK UP |
| Counter | 2 | When Defense or Special role allies received damage, Counter with skill 1 |
| Attacker Mind | 1 | At start of battle, Attack or Special role allies gain 1 ATK UP |
| In One Stroke | 2 | When Attack or Special role allies incapacitated enemies, gain another action |
| Voltage | 2 | Every time Heroes deal damage, ATK+2% |
| Optimize | 1 | All skill View Cost -1000 |
| Leaving the Rest to You | 1 | Every incapacitated allies, ATK+30% |
| Talented Team Player | 1 | When using skill that increases Combo, additionally +1 Combo |
| Lilac's Greatshears | 3 | After action, if the Combo count is 8 or more, gain another action (once per turn for each Heroes) |
| Simultaneous Attack | 2 | At start of action, if Combo count is 5 or more, gain 1 ATK UP |
| Crouching | 2 | When using non-attack skill, gain 1 SPD UP |
| Akashi's Resolution | 3 | When Attack or Special role allies using non-damage skill, gain another action (once per turn) |
| Adversity | 1 | Allies with debuff ATK+20% |
| Tomorrow's Hero | 1 | Initial Rank 2 or below Heroes ATK+100% |
| Teamwork A | 1 | ATK +20% For heroes with affiliation office : Parallel Flight(PF) |
| Teamwork B | 1 | ATK +20% For heroes with affiliation office : United Earth Hero Dispatch(UE), Independent Heroes(ID), ????(??), Japan Defense Bureau(JD) |
| Teamwork C | 1 | ATK +20% For heroes with affiliation office : Ardisia Kingdom Cavalry(AK), Guild Eagle Eyes(GE), Unaffiliated(NO), S&S Heros(SH) |
| Teamwork D | 1 | ATK +20% For heroes with affiliation office : Heroic Educators(HE), Galaxy Athletes(GA), M.A.H.A.(MA), Creative Brains(CB) |
| Teamwork E | 1 | ATK +20% For heroes with affiliation office : Laborer's Site(LS), Global Drivers Union(GD), Gourmet Fighters(GF), Neotalents Production(NP), Broadcasters(BC) |
| Star of Fortune | 1 | Skill activation rate +20% |
| Huckle's Teachings | 3 | When dealing damage to enemies with elemental advantages, effectiveness +0.5x |
| Guts! | 2 | When Defense or Special role allies use skills that damage to themselves for once, the damage is capped at 90% own MAX HP |
| Apprentice Hero | 2 | Initial Rank 3 or below Heroes ATK+50% |
| Beginner's Determination | 2 | Initial Rank 3 or below Heroes' non-damage skill View Cost is halved |
| Kouki's Big Pose | 3 | When View Gain or Special role allies gain View by using skill, deal 50% of gained View by the skill to all enemies |
| Victom's Warrior Will | 3 | Increase ATK further as HP drops (MAX +100%) |
| Pubraseer's Guidance | 3 | When receiving heal from skill, gain 1 ATK+50% (Buff gained from this skill does not counted as duplicate buff) |
| Hitomi's Passionate Song | 3 | Skill activation rate +50% |
| Procy's Frugality | 3 | At start of battle, grant 1 time use Super Awakening (View Cost become 0) |
| Andrew's Training | 3 | Max HP +50% |
| Viscunam's Invention | 3 | At start of turn, grant Invention that will activates after 3 actions, granting another action for self. If there's already Invention granted, this skill won't activated |
| Sui's Sewing Needle | 3 | Increase damage dealt to enemies based on number of debuffs on them (1 debuff +25%, max +100%) |
| Marfik's Pickaxe | 3 | Base HP +3000, base ATK +1000, damage received -250 |
| Vanguard | 1 | When ally with speed or special role has acted this turn, all allies ATK +10% |
| Automatic | 1 | All allies do auto action at all times, all allies ATK+50% |
| Charge Attack | 1 | When in Wait grants ATK+30% and damage received +10% |
| Set-Up | 1 | When an ally is damaged by another ally, grants ATK+25% for one action to damaged ally |
| Adrenaline Strength | 2 | When an ally has <50% HP, grants a barrier for 3 action and ATK+20% |
| Type Two Combo | 2 | When skill2 damage an enemy, give DEF down for 1 action to target |
| Colorful Power | 2 | At the start of battle, ATK+10% for every unique element in ally team |
| Speed Smoothing Barrier | 2 | When ally with speed or special role grants speed up to ally, apply 1 ATK up to target ally, when they deal speed down to enemy, apply 1 DEF down to target enemy |
| Hydoor Teamstrike | 3 | Each time target takes damage apply +10% damage received debuff to target (max 100%), debuff removed when target takes action |
| Judgment of Astosis | 3 | Increases damage taken by the opponent according to the total number of duration of debuffs on the enemy. (+10% per duration. Maximum 100%.) |
| Lightning of Cannes | 3 | At the start of action, ATK +10% times the number of buff duration target ally has (max 100%) for one action |
| Toshu's Swordsmanship | 3 | At the start of turn, ATK +50% for all allies for one action |