Denebora
デネボラ
Role Attack
Illustration Oaks
Voice 中井和哉
Affliation office Guild Eagle Eyes
Occupation 賞金稼ぎ
Personal Data 1

デネボラは「伝説の狩人」と部族に語り継がれる初代族長の狩り装束に似たヒーロースーツに身を包む。あらゆる狩りの状況に適応するため、身軽に見えるそのスーツにはハンドガン型やダガー型など様々なパラレルウェポンが内包されている。特に鉤爪型のものを好むデネボラは、一陣の風と共にしなやかに跳び、次の瞬間には確実に急所を討ち、ミッションを遂行する。「狩りは一対一で行う命のやり取り」だという部族の教えの元、パラレルウェポンを駆使するデネボラは、指名手配中のヴィランたちを捕縛し、バウンティハンターとして生計を立てている。

Personal Data 1 (Translated)
Personal Data 2

「狩りは命を頂くことだ」そう教えた父は狩りの最中に命を落とした。狩る者は、いつか狩られる側になる。その考えと共に成長したデネボラには普段から死が身近であり、そういうものだと割り切ることも多かった。しかし、ある日の狩りでデネボラの価値観は崩れ落ちる。それは狩りが不得手な弟が、部族の掟に背いてまでもデネボラを死の淵から救い出した出来事だった。弟の行動が、「命を大切にしろ」と諭した言葉が、部族の掟と父の教えに葛藤を刻み、デネボラの新たな礎となった。胸元のネックレスは、弟が贈ってくれた手作りのもの。目の前で拉致された彼を取り戻す日まで、デネボラが肌身から離すことはない。

Personal Data 2 (Translated)

Stats

RarityLevelHPATKSPDView
5 ☆12691851071479
5 ☆3013479271071626
5 ☆40202013911071699
5 ☆50291820091071848
6 ☆50291820091072156
6 ☆60404127831072414

Skills

Skill Name
View cost
Skill Description
First-Degree Claw Slash
0
Deal 70% damage to a single enemy.
Remove 1 debuff from self. Gain +1000 Bounty.
This skill can be upgraded.
After this skill is cast, Skill 1 is reset back to its base stage. When self is healed by an active skill, gain Gauge = 100% of HP healed. (Max 10,000 gauges. Gauge fills even when at max HP.)
When Gauge reaches its max, spend entire gauge and grant Verdure to all allies for 2 turns.

Upgrade Effects (Skill 1), Verdure
First-Degree Claw Slash α

Deal 75% damage to a single enemy and 35% damage to adjacent enemies.
Remove 1 debuff from self. Gain +1000 Bounty.
This skill can be upgraded.
After this skill is cast, Skill 1 is reset back to its base stage. When self is healed by an active skill, gain Gauge = 100% of HP healed. (Max 10,000 gauges. Gauge fills even when at max HP.)
When Gauge reaches its max, spend entire gauge and grant Verdure to all allies for 2 turns.


Upgrade Effects (Skill 1), Verdure

First-Degree Claw Slash β

Deal 80% damage to a single enemy and 60% damage to adjacent enemies.
Remove 1 debuff from self and an 80% chance to remove 1 debuff from adjacent allies. Gain +1000 Bounty.
This skill can be upgraded.
After this skill is cast, Skill 1 is reset back to its base stage. When self is healed by an active skill, gain Gauge = 100% of HP healed. (Max 10,000 gauges. Gauge fills even when at max HP.)
When Gauge reaches its max, spend entire gauge and grant Verdure to all allies for 2 turns.


Upgrade Effects (Skill 1), Verdure

First-Degree Claw Slash γ

Deal 90% damage to a single enemy and adjacents.
Remove 1 debuff from self and adjacent allies. Gain +1000 Bounty.
This skill can be upgraded.
After this skill is cast, Skill 1 is reset back to its base stage. When self is healed by an active skill, gain Gauge = 100% of HP healed. (Max 10,000 gauges. Gauge fills even when at max HP.)
When Gauge reaches its max, spend entire gauge and grant Verdure to all allies for 2 turns.


Upgrade Effects (Skill 1), Verdure

First-Degree Claw Slash δ

Deal 100% damage to all enemies.
Remove 1 debuff from all allies. Gain +1000 Bounty.
After this skill is cast, Skill 1 is reset back to its base stage. When self is healed by an active skill, gain Gauge = 100% of HP healed. (Max 10,000 gauges. Gauge fills even when at max HP.)
When Gauge reaches its max, spend entire gauge and grant Verdure to all allies for 2 turns.


Upgrade Effects (Skill 1), Verdure

Prepare for Action
2000
Grant DEF Up to a single ally for 1 hit if ally does not have DEF Up.
Grant Combat Instinct to self for 2 actions.
Upgrade this unit’s Skill 1 and Skill 3 by +1 stage.
[If Bounty ≥ 3000] If this skill is activated during own action, spend 3000 Bounty to extend self’s action. Possesses Bounty. When appearing, gain +6000 Bounty.
Wait, DEF Up, Combat Instinct, Bounty
Darbat Qatila
9000
Remove 1 buff from a single enemy, then deal 150-300% damage based on self’s HP. (Max damage when self is at max HP)
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.
Explosion, Upgrade Effects (Skill 3)
Darbat Qatila α

Remove 1 buff from a single enemy, then have 1 ally with the Heal role follow-up with Skill 1.
Heal role allies are picked in descending order based on team formation.
Follow-up attacks from this skill do not gain post-action View or combo.

Deal 155-310% damage based on self’s HP. (Max damage when self is at max HP)
Inflict Explosion for 1 action.
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.


Wait, Explosion, Upgrade Effects (Skill 3)

Darbat Qatila β

Remove 1 buff from a single enemy, then have 1 ally with the Heal role follow-up with Skill 1.
Heal role allies are picked in descending order based on team formation.
Follow-up attacks from this skill do not gain post-action View or combo.
Deal 165-330% damage based on self’s HP. (Max damage when self is at max HP)
Inflict Explosion for 2 actions.
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.


Wait, Explosion, Upgrade Effects (Skill 3)

Darbat Qatila γ

Remove 1 buff from a single enemy, then have 2 allies with the Heal role follow-up with Skill 1.
Heal role allies are picked in descending order based on team formation.
Follow-up attacks from this skill do not gain post-action View or combo.
Deal 180-360% damage based on self’s HP. (Max damage when self is at max HP)
Inflict Explosion for 2 actions.Inflict an additional Explosion for 1 action.
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.


Wait, Explosion, Upgrade Effects (Skill 3)

Darbat Qatila δ

Remove 1 buff from a single enemy, then have 3 allies with the Heal role follow-up with Skill 1.
Heal role allies are picked in descending order based on team formation.
Follow-up attacks from this skill do not gain post-action View or combo.
Deal 200-400% damage based on self’s HP. (Max damage when self is at max HP)
Inflict 2 stacks of Explosion for 2 actions.
After this skill is cast, Skill 3 is reset back to its base stage.


Wait, Explosion, Upgrade Effects (Skill 3)

Skill 3 upgraded at rarity 6 ☆
Darbat Qatila+
7000
Remove 1 buff from a single enemy, then deal 150-300% damage based on self’s HP. (Max damage when self is at max HP)
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.
Explosion, Upgrade Effects (Skill 3)
Darbat Qatila α+

Remove 1 buff from a single enemy, then have 1 ally with the Heal role follow-up with Skill 1.
Heal role allies are picked in descending order based on team formation.
Follow-up attacks from this skill do not gain post-action View or combo.

Deal 155-310% damage based on self’s HP. (Max damage when self is at max HP)
Inflict Explosion for 1 action.
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.


Wait, Explosion, Upgrade Effects (Skill 3)

Darbat Qatila β+

Remove 1 buff from a single enemy, then have 1 ally with the Heal role follow-up with Skill 1.
Heal role allies are picked in descending order based on team formation.
Follow-up attacks from this skill do not gain post-action View or combo.
Deal 165-330% damage based on self’s HP. (Max damage when self is at max HP)
Inflict Explosion for 2 actions.
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.


Wait, Explosion, Upgrade Effects (Skill 3)

Darbat Qatila γ+

Remove 1 buff from a single enemy, then have 2 allies with the Heal role follow-up with Skill 1.
Heal role allies are picked in descending order based on team formation.
Follow-up attacks from this skill do not gain post-action View or combo.
Deal 180-360% damage based on self’s HP. (Max damage when self is at max HP)
Inflict Explosion for 2 actions.Inflict an additional Explosion for 1 action.
This skill can be upgraded.
After this skill is cast, Skill 3 is reset back to its base stage.


Wait, Explosion, Upgrade Effects (Skill 3)

Darbat Qatila δ+

Remove 1 buff from a single enemy, then have 3 allies with the Heal role follow-up with Skill 1.
Heal role allies are picked in descending order based on team formation.
Follow-up attacks from this skill do not gain post-action View or combo.
Deal 200-400% damage based on self’s HP. (Max damage when self is at max HP)
Inflict 2 stacks of Explosion for 2 actions.
After this skill is cast, Skill 3 is reset back to its base stage.


Wait, Explosion, Upgrade Effects (Skill 3)

Denebora
デネボラ
Illustration Oaks
Voice 中井和哉
Affliation office Guild Eagle Eyes
Occupation 賞金稼ぎ
Side Story

額から生えている角がトレードマークの青年。狩猟に特化した文明を持つ実力主義の部族の生まれで、歳の離れた弟がいる。閉ざされた環境から出て間もなく、世間知らずな一面も見られる。そこに付け込まれてか、これまでうまい話に騙されるなど不憫な目に遭った経験も多く、警戒心は人一倍強くなった。どうしてか万年金欠に悩んでおり、仕事の為と一世一代の決断で購入した宇宙船のローンの支払いに苦心しているようだ。まともな食事とは無縁だったため、地球圏でハンバーガーを初めて食べたときの感動と流した涙は忘れることはない。

Side Story (Translated)

Stats

LevelHPATKSPDView
17042240
502801682100
603502102120
704202522140
804902942160
905953572180
1007004202200

Skills

Active

Skill Name
View cost
Skill Description
鉤爪の狩猟者
4000
Deal 110% damage to a single enemy.
Grant Debuff Resistance+100% to self for 1 turn.
弱体バリア+100
鉤爪の狩猟者+
4000
Deal 120% damage to a single enemy.
Grant Debuff Resistance+100% to self for 1 turn.
弱体バリア+100
鉤爪の狩猟者++
4000
Deal 130% damage to a single enemy.
Grant Debuff Resistance+100% to self for 1 turn.
弱体バリア+100

Passive

Skill Name
View cost
Skill Description
賞金稼ぎの心得Ⅰ
0
After being healed by an active skill while HP is at max, grant ATK+10% to self for 1 action.
ATK+10%
賞金稼ぎの心得Ⅱ
0
After being healed by an active skill while HP is at max, grant ATK+12% to self for 1 action.
ATK+12%
賞金稼ぎの心得Ⅲ
0
After being healed by an active skill while HP is at max, grant ATK+14% to self for 1 action.
ATK+14%
賞金稼ぎの心得Ⅳ
0
After being healed by an active skill while HP is at max, grant ATK+16% to self for 1 action.
ATK+16%
賞金稼ぎの心得Ⅴ
0
After being healed by an active skill while HP is at max, grant ATK+18% to self for 1 action.
ATK+18%
賞金稼ぎの心得Ⅵ
0
After being healed by an active skill while HP is at max, grant ATK+20% to self for 1 action.
ATK+20%

Voice Lines (denebora)

Hero gachaResult

オレの名はデネボラ、バウンティハンターだ。
報酬次第にはなるが、
オマエに手を貸してやるぞ。
狩りの腕前には……
かなり、自信がある。

Sidekick gachaResult

賞金稼ぎのデネボラだ。
他人の手助けは性に合わんが……
正直、1ラフでも多く報酬が欲しい。
ローン完済のため、
オマエの力になろうじゃないか。

APPRECIATION

オマエは何故いつも、無茶ばかりしているんだ…。
ほら、オレに手伝える事があるなら素直に差し出せ。
これでもバイト経験は豊富な方だ、信じろ。

DAILY

来たか、オペレーター。さあ、仕事に行くぞ。
…ああ、これか?払い下げ品の軍用レーションだ。
少々色は悪いが、まだ食える。オマエも食うか?

EVENTA

宇宙船は壊れる、獲物は狩り逃す、おまけに外惑星
との交信が困難とは…何でいつもこうなるんだ。
オマエと再会できたのが、せめてもの救いだな…。

EVENTB

父親の威光というものは、往々にして子の心に
影を落とし続けるものだ。だからオレは、あいつの
気持ちが良く分かる。まるで、我が身のようにな。

EVENTC

これは、報酬のリストか?…なるほど、悪くない
レートじゃないか。支援物資はあるに越したことは
ない、片っ端から潰していくとしよう。

EVENTD

よし、なかなかの成果だな。これなら目標の打倒も
そう遠くないだろう。オペレーションはオマエに
任せる、どうか上手く使ってくれよ?

HERO

思考力は発展途上だが、観察力や身のこなし、
武器の扱いは一級品。それに何より…守るべき者が
明確だ。ステリオはきっといい猟犬になるだろう。

PLAYER

話を聞いていると、オマエもなかなかに不運だな…。
安心しろ、ニンゲンちょっとやそっとじゃ死なん。
お互い、強く生きていこうじゃないか…ハァ。

RELATION

フラミーお嬢様には、今でも頭が上がらん。何せ、
ライセンス試験の再開まで、住処も仕事も全て面倒
見てくれたからな。恩返しが出来ればいいんだが…

TOUCH

うおっ!?やめろ、角に触ろうとするんじゃない!
顎や尻尾ならまだしも、そこを刺激されるのは
本当に苦手で…ぐっ、あっ、うおぉっ…!?

TRAIN

オマエの本気を、オレに見せてみろ。

TRAINED

オレもまだまだ、って事かァッ…!?

Character Story Appearances

We only list the appearances if the character played a significant role in the story.

Events